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- Shadowrun: Dragonfall Directors Cut 2 0 99
- Shadowrun: Dragonfall Directors Cut 2 0 90
- Shadowrun: Dragonfall Directors Cut 2 0 96
- How Long Is Shadowrun Dragonfall
Loose Ends is an optional mission in Dragonfall.
- 2Walkthrough
Synopsis[edit | edit source]
Your client has hired you to 'tie up loose ends' at a site of a botched cloak-and-dagger operation. One of the operatives from the failed mission has been captured by Knight Errant security forces, and it's only a matter of time before he talks. Your job is simple: kick in the door, find the operative, and put a bullet in his guts before he can spill them.
The reception area of the SCHERING Pharma AG lab looks normal enough. The synthleather couches were obviously designed more for appearance than for comfort, and the blue steel walls are gently illuminated with energy-efficient recessed lighting. All in all, it's a perfect example of typical corporate design sensibilities: bland, generic, and safe. An overturned houseplant is the only sign that something might be amiss in the lab ahead.'
All Antagonist/Villain Death Scenes from every Call of Duty game (2003-2020) - Duration: 39:15. Mojo Jojo Recommended for you. Gameguru Mania is the world's leading source for PC, PS4, Xbox One, Xbox 360, Wii U, VR, Switch video game news, reviews, previews, cheats, trainers, trailers.
Walkthrough[edit | edit source]
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- This is an extremely combat-heavy mission. Bring the heaviest guns and armor you can. Your first obstacle is a pair of Knight-Errant guards, easy to take out due to the fact that they're out in the open. After two turns, two more guards join the fun. Jack in to hack the systems if you have a decker, but don't expect much progress - you'll have roughly ten (!) IC programs to fight off. Kiting works best, especially against the White Sparky IC.
- The central area has four KE targets, including a mage. You can flank from both sides to gain an advantage, but be warned: Every two turns, two more KE operators will enter the room and make your life miserable.
- You can summon a spirit with a Shaman from the biohazard dump in the corner of the room.
- After you wipe out a total of eight KE's, you'll be free to explore without the burden of combat. Things of note:
- An advanced medkit and a Kamikaze in the adjacent storeroom.
- The next major encounter is in the hallway beyond, where you'll face three KE (a Shaman and two regulars) supported by a pair of drones and a pair of turrets.
- You can wipe out the drones and reduce the opposition due to the fact that they cluster together. The turrets can be turned to your side using the turret control panel on the wall (Decking 4 and Drone Control 5) or destroyed (Decking 3).
- After two turns, two more KE will enter (a mage and a regular).
- There are two more KE (grenadier and a regular) waiting for you to come to the elevator.
- Head on to the elevator once you're done.
Upper floor[edit | edit source]
- Say hello to your predecessors. Enter the room to face four KE guarding your target.
- In order to lock out KE reinforcements, you need to send a decker to jack into the terminal next to the entrance. You can also open the containment cells and release the basilisks from the terminal next to the jack - a useful way to avoid wasting a turn on just getting to the jack. However, don't expect much help from the beasts.
- The Matrix actually has two interesting options. The door reinforcement will not work out with a low level decker, but you can enter the side section and pick up some paydata: Chemical research data. Note: the terminal will disappear after this fight, so you have to grab the paydata before combat ends.
- Locking out the reinforcements will stop four KE from entering the room. Otherwise, you'll have another mage and three regulars to fool around with.
- Once you're done, approach your target, Thorvald Enstad. Here, you have several choices:
- Kill him to complete the mission and make Eiger happy. This doesn't make Glory and Dietrich or any other runner happy. However, note that killing him WITHOUT hearing his side of the story nets you an additional 3 Karma.
- Free him to gain a pain inducer, at the expense of Eiger's satisfaction.
Lower floor[edit | edit source]
- If you go back with Thorvald in tow, you'll be able to ask him about his work on the building. It isn't pretty. When you pass the room with the lab tech torn apart by the auto-doc, he'll break up and start laughing, describing the 'hilarity' of slowly torturing a lab technician. Your entire team will start tripping over each other, asking to murder him. Even the normally stoic Glory.
- At the same time, a company man acting on behalf of Herr Fuchs will enter the room and confront you. If you killed the shadowrunner, he will react appropriately. Otherwise, he will accuse you of betrayal, even if you kill the runner on the spot - unless you have Etiquette Shadowrunner.
- You can always kill the company man and set the rigger free, but doing that won't earn you any points with your team. Also, you will not get any Karma from completing the mission. You will get the pain inducer and the ¥15,000, however.
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Trivia[edit | edit source]
There's also a short quest called Loose Ends in Dead Man's Switch.
Retrieved from 'https://shadowrun.gamepedia.com/Loose_Ends?oldid=18773'
Cyberware basics[edit | edit source]
- All characters start with 6 Essence. Installing cyberware reduces a character's Essence permanently.
- If you upgrade a piece of cyberware to one that has a lower Essence cost, you do not get the Essence back. Instead, the difference creates an Essence 'buffer' that contributes towards any additional cyberware.
- For magic calculations, Essence is rounded down.
- Dragonfall adds new cyberware beyond the Basic and Alpha types. All of the Bioware is new in Dragonfall, as well as some without a type listed. Approach Xabier Ezkibel to install your cyberware.
Essense Buffer Example
Written by HBS_Jeff on 2014-01-25
Written by HBS_Jeff on 2014-01-25
Sqlpro studio 1 0 452 cm. 'Here's an example of cyberware installation and upgrading, with the help of Street Samurai Bob:
Shadowrun: Dragonfall Directors Cut 2 0 99
- Bob starts out with 6 Essence, he then installs Cybereyes that have an Essence cost of 0.5.
- Bob now has 5.5 Essence (this means that Bob only uses 5 Essence for magic calculations), he then installs Dermal Plating with an Essence cost of 2.
- Bob now has 3.5 Essence, he then upgrades to Dermal Plating Alphaware with an Essence cost of 1.
- Bob still has 3.5 Essence (with a 1 Essence buffer), he then installs a cyberarm with an Essence cost of 1.
- Bob still has 3.5 Essence (the Essence buffer is filled without changing Bob's Essence).
You can see that Essence never is gained once lost, but is allowed to be filled with cyberware even after upgrading to a lower cost.'
Head[edit | edit source]
Datajacks allow the user to create a direct connection between external electronic devices and their brain.
Name | Type | Description | Effects | Essence Cost | Triage Clinic Cost |
---|---|---|---|---|---|
Datajack | - | A requirement for Riggers, Deckers, and those that want to use a smartlink weapon. | None | 0.5 | ¥500 |
Encephalon Enh. Datajack | - | A processor that boosts a user's knowledge-based skills, combined with a standard datajack I/O system. *Replaced by Encephalon NEXT in Director Cut's. | +1 INT | 1.0 | ¥5,000 |
Pain Editor | Bioware | A cluster of specialized nervous tissue that filters out pain responses. | +1 WIL, -1 INT | 0 | ¥1,000 |
Toxin Exhaler | Bioware | Injects a genetically tailored toxic sac above the larynx. Popular among assassins. Grants a close-range poison attack. | Adds Ability: 10 DoT for 4 Turns | 0.5 | ¥1,500 |
Cerebral Booster | Bioware | Introduces additional convolutions and gyri into the frontal lobes of the cerebellum, boosting intelligence by 1. | +1 INT | 0.5 | ¥2,500 |
Encephalon | - | A processor that boosts a user's knowledge-based skills. | +1 INT | 1.0 | ¥2,000 |
Encephalon NEXT | - | A bleeding-edge neural assistance processor. | +2 INT | 1.5 | ¥5,000 |
Eyes[edit | edit source]
Name | Type | Description | Effects | Essence Cost | Triage Clinic Cost |
---|---|---|---|---|---|
Vision Magnification | Basic | Renraku's basic cybereye replacements extend and enhance your vision. | Adds +3% to hit | 1 | ¥750 |
Vision Magnification | Alpha | Renraku's state of the art alpha cybereye with magnification enhancement. | Adds +6% to hit | 0.5 | ¥1,000 |
Eye Datajack | - | A datajack concealed inside of a cybereye. A favorite of spies and infiltrators. | None | 0.5 | ¥1,000 |
BrightLight System | - | High-energy flashbulbs hidden in a cybereye. Capable of temporarily blinding an opponent. | Target is blinded and cannot see or attack targets. Lasts 2 RND. (2 AP, 2 turn cooldown) Works exactly like the Blindness spell, but with % to hit based off Quickness & Ranged Weapons instead of Willpower & Spellcasting. Does not stack or extend duration. Does not share the same cooldown. But the ability is a copy/paste of the spells code, so essence loss increases cooldown just like a spell (as of ver. 2.0.9) | 0.5 | ¥1,500 |
Laser Designator | - | An eye-mounted laser that can designate a target, making it easier for your team to hit in combat. | Adds Ability: +10% to hit, lasts 1 RND (0 AP, 2 turn cooldown) Works exactly the the Mark Target 1 Decking ability, but with % to hit based off Quickness & Ranged Weapons instead of Intelligence & Decking. Does not stack or extend duration. Does not share the same cooldown. | 0.5 | ¥1,500 |
Body[edit | edit source]
Shadowrun: Dragonfall Directors Cut 2 0 90
Name | Type | Description | Effects | Essence Cost | Triage Clinic Cost |
---|---|---|---|---|---|
Ares Dermal Plating | Basic | Ares' basic dermal armor implants. | +2 Armor | 1.0 | ¥1,750 |
Ares Dermal Plating | Alpha | Ares' unique hi-tech dermal armor plating implants. | +2 Armor, +1 Body | 1.0 | ¥3,500 |
Shiawase Bone Lacing | Plastic | Shiawase's process covers your bones with hard plastic. | +1 Body | 2.0 | ¥1,500 |
Shiawase Bone Lacing | Kevlar | Shiawase's hi-tech alpha bone lacing uses a Kevlar coating. | +1 Body, +1 STR | 1.5 | ¥4,000 |
Wired Reflexes With Reflex Trigger | - | When triggered, you will dodge the first attack against you each turn for three rounds. | +1 Movement New Ability | 2.0 | ¥5,000 |
Synthacardium Mk 1 | Bioware | Boosts heart function. | +1 Dodge +1 Throwing Weapons | 0.5 | ¥2,000 |
Synthacardium Mk 2 | Bioware | Boosts heart function. | +1 Dodge +1 Throwing Weapons +1 Movement | 0.5 | ¥3,250 |
Tailored Pheromones | Bioware | Influences others subconsciously, granting the user a subtle edge. | +1 CHA | 0.5 | ¥2,000 |
Orthoskin | Bioware | Weaves graphs of synthagen, an energy-diffusing material, under the skin. | +1 Armor | 0.3 | ¥2,500 |
Platelet Factory | Bioware | Increase thrombocyte production to a high level, lessening trauma from recent wounds. | Adds Ability: Heals all of the damage from the most recent attack. Snapselect 1 1 0 – discover best photos eliminate duplicates. Self Only. (1 AP, 2 turn cooldown) | 0.5 | ¥1,500 |
Suprathyroid | Bioware | Supercharges the body's metabolic functions. | +1 to all physical attributes. | 0.5 | ¥7,500 |
Adrenal Contractor | - | When triggered, gain +1 AP but take an additional 2 DMG from attacks. Lasts 3 RNDS of combat. | New Ability | 0 | - |
Arms[edit | edit source]
Name | Type | Description | Effects | Essence Cost | Triage Clinic Cost |
---|---|---|---|---|---|
Silver Tech Cyberarm | Basic | Silver Tech's basic replacement limbs that add +6 HP. | +6 HP | 1.5 | ¥1,000 |
Yamatetsu Cyberarm | Alpha | Yamatetsu's alpha cyberlimbs are flesh friendly replacements. | +1 STR, +5 HP | 1.0 | ¥2,500 |
Induction Datajack | - | Useful for Deckers and Riggers who don't want to sacrifice valuable headware space. | None | 0.3 | ¥1,000 |
Auto-Injector (Bliss) | - | When triggered, incoming DMG reduced by 3 and Strength reduced by 1 for 4 RNDS of combat. | New Ability | 0.5 | ¥2,000 |
Auto-Injector (Hyper) | - | When triggered, accuracy is increased by 6% and incoming DMG is increased by 3 for 3 rounds of combat. | New Ability | 0.5 | ¥2,000 |
Muscle Augmentation | Bioware | Braids fluorinated polymers into existing muscle tissue to increase physical performance. | +1 Quickness +1 STR | 1.0 | ¥2,750 |
Legs[edit | edit source]
Shadowrun: Dragonfall Directors Cut 2 0 96
Name | Type | Description | Effects | Essence Cost | Triage Clinic Cost |
---|---|---|---|---|---|
Aztechnology Cyberleg | Basic | Basic yet powerful machine replacement for your leg. | +8 HP +1 Quickness | 2.0 | ¥2,000 |
Universal Omnitech Cyberleg | Alpha | Alpha level cyberlegs made by Universal Omnitech. | +8 HP +1 Dodge +1 Quickness | 2.0 | ¥3,000 |
Hydraulic Jack Mk 1 | - | Increases run speed for short bursts, allowing the user to spring forward rapidly. | +3 Movement | 1.0 | ¥3,000 |
Hydraulic Jack Mk 2 | - | Increases run speed for short bursts, allowing the user to spring forward rapidly. | +4 Movement | 1.3 | ¥4,000 |
Enhanced Articulation | Bioware | Coats and lubricates joint surfaces of the legs to provide extreme fluidity of motion. | +1 Dodge +1 Quickness | 0.5 | ¥3,250 |
How Long Is Shadowrun Dragonfall
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